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MM
2006
ACM
151views Multimedia» more  MM 2006»
14 years 1 months ago
Choreographic buttons: promoting social interaction through human movement and clear affordances
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
MOBICOM
1997
ACM
13 years 12 months ago
Composable ad-hoc Mobile Services for Universal Interaction
This paperintroduces the notion of “universalinteraction,” allowing a device to adapt its functionality to exploit services it discovers as it moves into a new environment. Us...
Todd D. Hodes, Randy H. Katz, Edouard Servan-Schre...
IAAI
2001
13 years 9 months ago
CARMA: A Case-Based Range Management Advisor
: CARMA is an advisory system for rangeland grasshopper infestations that demonstrates how AI technology can deliver expert advice to compensate for cutbacks in public services. CA...
Karl Branting, John D. Hastings, Jeffrey A. Lockwo...
ANSS
2008
IEEE
14 years 2 months ago
Executable Protocol Models as a Requirements Engineering Tool
Functional prototypes and simulations are a well recognised and valued tool for building a shared understanding of requirements between users and developers. However, the developm...
Ashley T. McNeile, Ella E. Roubtsova
PETRA
2009
ACM
14 years 2 months ago
Ambient kitchen: designing situated services using a high fidelity prototyping environment
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...