Abstract. In this paper we continue our study on adaptive genetic programming. We use Stepwise Adaptation of Weights (saw) to boost performance of a genetic programming algorithm o...
Due to the scale and computational complexity of current simulation codes, metamodels (or surrogate models) have become indispensable tools for exploring and understanding the desi...
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
We describe a new method for pruning in dynamic models based on running an adaptive filtering algorithm online during decoding to predict aspects of the scores in the near future....
Distance measures, along with shape features, are the most critical components in a shape-based 3D model retrieval system. Given a shape feature, an optimal distance measure will v...
Ryutarou Ohbuchi, Jun Kobayashi, Akihiro Yamamoto,...