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NETGAMES
2004
ACM
14 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SIGCOMM
2003
ACM
14 years 3 months ago
Scaling internet routers using optics
Routers built around a single-stage crossbar and a centralized scheduler do not scale, and (in practice) do not provide the throughput guarantees that network operators need to ma...
Isaac Keslassy, Shang-Tse Chuang, Kyoungsik Yu, Da...
SIGMOD
2010
ACM
305views Database» more  SIGMOD 2010»
14 years 2 months ago
MoveMine: mining moving object databases
With the maturity of GPS, wireless, and Web technologies, increasing amounts of movement data collected from various moving objects, such as animals, vehicles, mobile devices, and...
Zhenhui Li, Ming Ji, Jae-Gil Lee, Lu An Tang, Yint...
BROADNETS
2004
IEEE
14 years 1 months ago
Random Asynchronous Wakeup Protocol for Sensor Networks
This paper presents Random Asynchronous Wakeup (RAW), a power saving technique for sensor networks that reduces energy consumption without significantly affecting the latency or c...
Vamsi Paruchuri, Shivakumar Basavaraju, Arjan Durr...
MOBISYS
2010
ACM
14 years 3 days ago
MAUI: making smartphones last longer with code offload
This paper presents MAUI, a system that enables fine-grained energy-aware offload of mobile code to the infrastructure. Previous approaches to these problems either relied heavily...
Eduardo Cuervo, Aruna Balasubramanian, Dae-ki Cho,...