Experience sampling techniques can be used to study user experiences with products in a natural setting and over time. Nowadays, researchers can use selective sampling to link the ...
— Recently, many researchers on humanoid robotics are interested in Quasi-Passive-Dynamic Walking (Quasi-PDW) which is similar to human walking. It is desirable that control para...
— Peer-to-peer systems are becoming increasingly popular, with millions of simultaneous users and a wide range of applications. Understanding existing systems and devising new pe...
Daniel Stutzbach, Reza Rejaie, Nick G. Duffield, S...
—We consider a scenario in which users share an access point and are mainly interested in VoIP applications. Each user is allowed to adapt to varying network conditions by choosi...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...