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HCI
2009
13 years 6 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
HCI
2009
13 years 6 months ago
Seeing the World through an Expert's Eyes: Context-Aware Display as a Training Companion
Responsive Adaptive Display Anticipates Requests (RADAR) is a domain general system that learns to highlight an individual's preferred information displays, given the current ...
Marc T. Tomlinson, Michael Howe, Bradley C. Love
ICEIS
2009
IEEE
13 years 6 months ago
Pattern-Based Refactoring of Legacy Software Systems
Rearchitecturing large software systems becomes more and more complex after years of development and a growing size of the code base. Nonetheless, a constant adaptation of software...
Sascha Hunold, Björn Krellner, Thomas Rauber,...
ICMCS
2009
IEEE
140views Multimedia» more  ICMCS 2009»
13 years 6 months ago
Resource-adaptive multimedia analysis on stream mining systems
Large-scale multimedia semantic concept detection requires realtime identification of a set of concepts in streaming video or large image datasets. The potentially high data volum...
Deepak S. Turaga, Rong Yan, Olivier Verscheure, Br...
ICSE
2009
IEEE-ACM
13 years 6 months ago
A non-intrusive component-based approach for deploying unanticipated self-management behaviour
Supporting self-management behaviour by means of component-based architectural solutions has been the focus of many current research projects. In such a context, handling unantici...
Sandro Santos Andrade, Raimundo José de Ara...