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FDG
2009
ACM
14 years 1 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
AGENTS
2001
Springer
14 years 1 months ago
Adjustable autonomy in real-world multi-agent environments
Through adjustable autonomy (AA), an agent can dynamically vary the degree to which it acts autonomously, allowing it to exploit human abilities to improve its performance, but wi...
Paul Scerri, David V. Pynadath, Milind Tambe
ERCIMDL
1998
Springer
174views Education» more  ERCIMDL 1998»
14 years 1 months ago
Intelligent Multimedia Communication
Multimedia communication is a part of everyday life and its appearance in computer applications is increasing in frequency and diversity. Intelligent or knowledge based computer su...
Mark T. Maybury, Oliviero Stock, Wolfgang Wahlster
CIDR
2003
125views Algorithms» more  CIDR 2003»
13 years 10 months ago
Crossing the Structure Chasm
It has frequently been observed that most of the world’s data lies outside database systems. The reason is that database systems focus on structured data, leaving the unstructur...
Alon Y. Halevy, Oren Etzioni, AnHai Doan, Zachary ...
ECIS
2000
13 years 10 months ago
Retailing Digital Products
Current research activities in the area of trading digital products usually focus on specific legal or technical problems, neglecting the underlying business models and their impl...
Redmer Luxem, Lars H. Ehlers