In this paper we introduce a new curvature estimator based on global optimisation. This method called Global Min-Curvature exploits the geometric properties of digital contours by ...
In this paper, we propose a novel volumetric representation for a sparse set of calibrated multi-view images of a nonLambertian scene. The depth map of each reference view is regi...
This paper introduces an algorithm for fast and subpixel precise detection of small, compact image primitives (”blobs”). The algorithm is based on differential geometry and in...
Abstract. Interaction increases flexibility of segmentation but it leads to undesirable behaviour of an algorithm if knowledge being requested is inappropriate. In region growing, ...
We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from ar...