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CGI
1996
IEEE
13 years 12 months ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo
ICMCS
2006
IEEE
106views Multimedia» more  ICMCS 2006»
14 years 1 months ago
A Flexible 3D TV System for Different Multi-Baseline Geometries
Interoperability, scalability and adaptability are important
Oliver Schreer, Christoph Fehn, Nicole Atzpadin, M...
TIP
2011
255views more  TIP 2011»
13 years 2 months ago
Dictionary Learning for Stereo Image Representation
—One of the major challenges in multi-view imaging is the definition of a representation that reveals the intrinsic geometry of the visual information. Sparse image representati...
Ivana Tosic, Pascal Frossard
ICIP
2010
IEEE
13 years 5 months ago
Sampling-aware polar descriptors on the sphere
We present a new descriptor and feature matching solution for omnidirectional images. The descriptor builds on the log-polar planar descriptors, but adapts to the specific geometr...
Zafer Arican, Pascal Frossard
JMIV
2007
115views more  JMIV 2007»
13 years 7 months ago
Combining Points and Tangents into Parabolic Polygons
Image and geometry processing applications estimate the local geometry of objects using information localized at points. They usually consider information about the tangents as a s...
Marcos Craizer, Thomas Lewiner, Jean-Marie Morvan