Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the pro...
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
When simulating fluids, tetrahedral methods provide flexibility and ease of adaptivity that Cartesian grids find difficult to match. However, this approach has so far been lim...
The first stage in an adaptive finite element scheme (cf. [CAS95, bor1]) consists in creating an initial mesh of a given domain Ω, which is used to perform an initial computati...
This paper presents an iterative algorithm for approximating gray-scale images with adaptive triangular meshes ensuring a given tolerance. At each iteration, the algorithm applies...
Angel Domingo Sappa, Boris Xavier Vintimilla, Migu...