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RT
2005
Springer
14 years 3 months ago
Real Illumination from Virtual Environments
We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the syst...
Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen...
VLDB
2005
ACM
117views Database» more  VLDB 2005»
14 years 3 months ago
Parallel Querying with Non-Dedicated Computers
We present DITN, a new method of parallel querying based on dynamic outsourcing of join processing tasks to non-dedicated, heterogeneous computers. In DITN, partitioning is not th...
Vijayshankar Raman, Wei Han, Inderpal Narang
ACMACE
2004
ACM
14 years 3 months ago
Compelling experiences in mixed reality interactive storytelling
Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual ac...
Fred Charles, Marc Cavazza, Steven J. Mead, Olivie...
EGH
2004
Springer
14 years 3 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
GI
2004
Springer
14 years 3 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...