This paper studies the minimum latency broadcast schedule (MLBS) problem in ad hoc networks represented by unit disk graphs. In our approach we use an algorithm, which does not nee...
Energy saving is the most important issue in wireless mobile computing due to power constraints on mobile units. Data broadcasting is the main method of information dissemination ...
Essentially all work studying the round complexity of secure computation assumes broadcast as an atomic primitive. Protocols constructed under this assumption tend to have very poo...
The proliferation of mobile computers and wireless networks requires the design of future distributed real-time applications to recognize and deal with the signi cant asymmetry be...
Data Broadcast in mobile environments has received much attention in recent years and a large number of algorithms proposed. However, existing work in the literature only assume a ...