Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Abstract. Global distributed systems must be standards-based to allow interoperability between all of their components. While this guarantees interoperability, it often causes loca...
Nickolas J. G. Falkner, Paul D. Coddington, Andrew...
The Adaptive Parallelism Environment is introduced as a means of effectively utilizing MPP processing resources in a multi-programmed MIMD or distributed system. It achieves this...
We have developed a fast robust 3D head tracking system based on rendering a texture-mapped cylinder. In order to handle the variable frame-to-frame motion changes, the system use...
In this paper we study a dynamic sensor selection method for Bayesian filtering problems. In particular we consider the distributed Bayesian Filtering strategy given in [1] and sh...