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NETGAMES
2004
ACM
14 years 1 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
SKG
2006
IEEE
14 years 2 months ago
Using Ontologies to Support Customisation and Maintain Interoperability in Distributed Information Systems with Application to t
Abstract. Global distributed systems must be standards-based to allow interoperability between all of their components. While this guarantees interoperability, it often causes loca...
Nickolas J. G. Falkner, Paul D. Coddington, Andrew...
IPPS
2003
IEEE
14 years 1 months ago
Automatic Resource Management Using an Adaptive Parallelism Environment
The Adaptive Parallelism Environment is introduced as a means of effectively utilizing MPP processing resources in a multi-programmed MIMD or distributed system. It achieves this...
David Wangerin, Isaac D. Scherson
CVPR
2001
IEEE
14 years 10 months ago
3D Head Tracking Using Motion Adaptive Texture-Mapping
We have developed a fast robust 3D head tracking system based on rendering a texture-mapped cylinder. In order to handle the variable frame-to-frame motion changes, the system use...
Lisa M. G. Brown
IPSN
2003
Springer
14 years 1 months ago
Maximum Mutual Information Principle for Dynamic Sensor Query Problems
In this paper we study a dynamic sensor selection method for Bayesian filtering problems. In particular we consider the distributed Bayesian Filtering strategy given in [1] and sh...
Emre Ertin, John W. Fisher, Lee C. Potter