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ICPR
2006
IEEE
14 years 9 months ago
Real-Time Camera Tracking Using Known 3D Models and a Particle Filter
We present an algorithm which can track the 3D pose of a hand held camera in real-time using predefined models of objects in the scene. The technique utilises and extends recently...
Mark Pupilli, Andrew Calway
PCM
2007
Springer
160views Multimedia» more  PCM 2007»
14 years 2 months ago
3D Tracking of a Soccer Ball Using Two Synchronized Cameras
Abstract. We propose an adaptive method that can estimate 3D position of a soccer ball by using two viewpoint videos. The 3D position of a ball is essential to realize a 3D free vi...
Norihiro Ishii, Itaru Kitahara, Yoshinari Kameda, ...
BMVC
2010
13 years 6 months ago
Robust 3D Face Recognition by Using Shape Filtering
Achieving high accuracy in the presence of expression variation remains one of the most challenging aspects of 3D face recognition. In this paper, we propose a novel recognition a...
Liang Cai, Feipeng Da
CAE
2010
13 years 3 months ago
Interactive Volume Illustration Using Intensity Filtering
We propose a simple and interactive technique for volume illustration by using the difference between the original intensity values and a low-pass filtered copy. This difference, ...
Marc Ruiz, Imma Boada, Miquel Feixas, Mateu Sbert
ICPR
2006
IEEE
14 years 9 months ago
Real-Time 3D Articulated Pose Tracking using Particle Filters Interacting through Belief Propagation
This article proposes a new statistical model for fast 3D articulated body tracking, similar to the loose-limbed model, but where inter-frame coherence is taken into account by us...
Olivier Bernier