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ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
14 years 1 months ago
A client-driven scalable cross-layer retransmission scheme for 3G video streaming
The wireless channel is time-varying where burst packet losses often occur during the fading or lossy handovers. In order to avoid unaccepted quality degradation of video streamin...
Hao Liu, Wenjun Zhang, Songyu Yu, Jun Cai
INFOCOM
2009
IEEE
14 years 2 months ago
An Experimental Evaluation of Rate Adaptation for Multi-Antenna Systems
—Increasingly wireless networks use multi-antenna nodes as in IEEE 802.11n and 802.16. The Physical layer (PHY) in such systems may use the antennas to provide multiple streams o...
Wonsoo Kim, O. Khan, Kien T. Truong, Soon-Hyeok Ch...
PROMS
2001
Springer
176views Multimedia» more  PROMS 2001»
14 years 4 hour ago
A Mechanism for Multicast Multimedia Data with Adaptive QoS Characteristics
In this paper, we describe a mechanism for adaptive transmission of multimedia data, which is based on real time protocols. The proposed mechanism can be used for multicast multime...
Christos Bouras, Apostolos Gkamas
ICDCSW
2008
IEEE
14 years 2 months ago
On Feasibility of P2P On-Demand Streaming via Empirical VoD User Behavior Analysis
—In its current art, peer-to-peer streaming solution has been mainly employed in the domain of live event broadcasting. In such a paradigm, users are required to simultaneously p...
Bin Chang, Liang Dai, Yi Cui, Yuan Xue
NETGAMES
2004
ACM
14 years 1 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair