In wireless multimedia streaming, there is a need to allow for client prioritisation in order to enable provision of end user perceived quality in direct relationship with client ...
We present a quantitative lower bound on the number of vulnerable embedded device on a global scale. Over the past year, we have systematically scanned large portions of the inter...
We consider the problem of rate-distortion optimal streaming of packetized media with sender-driven transmission over a single-QoS network using feedback and retransmissions. For ...
A distributed data-stream architecture finds application in sensor networks for monitoring environment and activities. In such a network, large numbers of sensors deliver continu...
—Internet-scale dissemination of streaming contents (e.g., live sports games) can be achieved by infrastructure-based overlay multicast networks, where multicast service provider...