— The subject of the present investigation is Population-based Adaptive Systems (PAS), as implemented in the NEW TIES platform. In many existing PASs two adaptation mechanisms ar...
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
: This paper analyses the requirements of automation and adaptation in the so called perceptive environments. These environments are places with the ability of perceiving the conte...
: Other work has shown that adaptive learning can be highly successful in developing programs which are able to play games at a level similar to human players and, in some cases, e...
A major challenge in efficiently solving distributed resource allocation problems is to cope with the dynamic state changes that characterise such systems. An effective solution t...
Partha Sarathi Dutta, Nicholas R. Jennings, Luc Mo...