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FDG
2009
ACM
14 years 2 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
ARCS
2005
Springer
14 years 3 months ago
Runtime Adaptation of Applications Through Dynamic Recomposition of Components
Abstract. Software applications executing in highly dynamic environments are faced with the challenge of frequent and usually unpredictable changes in their execution environment. ...
Arun Mukhija, Martin Glinz
ASIAN
2004
Springer
73views Algorithms» more  ASIAN 2004»
14 years 3 months ago
Towards Flexible Graphical Communication Using Adaptive Diagrams
Abstract. Unlike today where the majority of diagrams are static, lifeless objects reflecting their origin in print media, the computer of the near future will provide more flexi...
Kim Marriott, Bernd Meyer, Peter J. Stuckey
ICCBR
2010
Springer
14 years 1 months ago
An Algorithm for Adapting Cases Represented in an Expressive Description Logic
Abstract. This paper presents an algorithm of adaptation for a case-based reasoning system with cases and domain knowledge represented in the expressive description logic ALC. The ...
Julien Cojan, Jean Lieber
ENTCS
2008
113views more  ENTCS 2008»
13 years 10 months ago
A Model-Based Approach to the Verification and Adaptation of WF/.NET Components
This paper presents an approach which supports verification and model-based adaptation of software compod services implemented using Windows Workflow Foundation (WF). First, we pr...
Javier Cubo, Gwen Salaün, Carlos Canal, Ernes...