Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Narrative-centered learning environments introduce novel opportunities for supporting student problem solving and learning. By incorporating cognitive tools into plots and characte...
Abstract— In this paper we address the problem of interpreting sensory data for human-robot interaction, especially when gathered from several robots at the same time. After desc...
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Background: The Clinical E-Science Framework (CLEF) project has built a system to extract clinically significant information from the textual component of medical records in order...
Angus Roberts, Robert J. Gaizauskas, Mark Hepple, ...