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JVCA
2002
157views more  JVCA 2002»
13 years 9 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
SIGMETRICS
2002
ACM
130views Hardware» more  SIGMETRICS 2002»
13 years 9 months ago
Multiple-queue backfilling scheduling with priorities and reservations for parallel systems
We describe a new, non-FCFS policy to schedule parallel jobs on systems that may be part of a computational grid. Our algorithm continuously monitors the system (i.e., the intensi...
Barry G. Lawson, Evgenia Smirni
SIGMOD
2002
ACM
137views Database» more  SIGMOD 2002»
13 years 9 months ago
Partial results for online query processing
Traditional query processors generate full, accurate query results, either in batch or in pipelined fashion. We argue that this strict model is too rigid for exploratory queries o...
Vijayshankar Raman, Joseph M. Hellerstein
TC
2002
13 years 9 months ago
Multiversion Data Broadcast
Broadcasting provides an efficient means for disseminating information in both wired and wireless setting. In this paper, we propose a suite of broadcast organization schemes for ...
Evaggelia Pitoura, Panos K. Chrysanthis
TOG
2002
148views more  TOG 2002»
13 years 9 months ago
Pointshop 3D: an interactive system for point-based surface editing
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...