In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
We describe a new, non-FCFS policy to schedule parallel jobs on systems that may be part of a computational grid. Our algorithm continuously monitors the system (i.e., the intensi...
Traditional query processors generate full, accurate query results, either in batch or in pipelined fashion. We argue that this strict model is too rigid for exploratory queries o...
Broadcasting provides an efficient means for disseminating information in both wired and wireless setting. In this paper, we propose a suite of broadcast organization schemes for ...
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...