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ATAL
2006
Springer
14 years 2 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
ECOOPW
2006
Springer
14 years 2 months ago
AOSD and Reflection: Benefits and Drawbacks to Software Evolution
Following last two years' RAM-SE (Reflection, AOP and Meta-Data for Software Evolution) workshop at the ECOOP conference, the RAM-SE 2006 workshop was a successful and popular...
Walter Cazzola, Shigeru Chiba, Yvonne Coady, Gunte...
CRYPTO
1987
Springer
87views Cryptology» more  CRYPTO 1987»
14 years 2 months ago
How to Make Replicated Data Secure
Many distributed systems manage some form of long-lived data, such as files or data bases. The performance and fault-tolerance of such systems may be enhanced if the repositories ...
Maurice Herlihy, J. D. Tygar
GECCO
2010
Springer
248views Optimization» more  GECCO 2010»
14 years 2 months ago
Integrating decision space diversity into hypervolume-based multiobjective search
Multiobjective optimization in general aims at learning about the problem at hand. Usually the focus lies on objective space properties such as the front shape and the distributio...
Tamara Ulrich, Johannes Bader, Eckart Zitzler
AIIDE
2008
14 years 1 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...