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NETGAMES
2004
ACM
14 years 25 days ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
GECCO
1999
Springer
148views Optimization» more  GECCO 1999»
13 years 11 months ago
An Analysis of Automatic Subroutine Discovery in Genetic Programming
This paper analyses Rosca's ARL as a general framework for automatic subroutine discovery. We review and compare a number of heuristics for code selection, and experimentally...
Antonello Dessi, Antonella Giani, Antonina Starita
ISSTA
2009
ACM
14 years 1 months ago
SideTrack: generalizing dynamic atomicity analysis
Atomicity is a key correctness specification for multithreaded programs. Prior dynamic atomicity analyses include precise tools, which report an error if and only if the observed...
Jaeheon Yi, Caitlin Sadowski, Cormac Flanagan
IPPS
2005
IEEE
14 years 1 months ago
The Applicability of Adaptive Control Theory to QoS Design: Limitations and Solutions
Due to the increasing complexity, the behavior of large-scale distributed systems becomes difficult to predict. The ability of on-line identification and autotuning of adaptive co...
Keqiang Wu, David J. Lilja, Haowei Bai
MMS
2007
13 years 6 months ago
Design and analysis of a demand adaptive and locality aware streaming media server cluster
The wide availability of broadband networking technologies such as cable modems and DSL coupled with the growing popularity of the Internet has led to a dramatic increase in the a...
Zihui Ge, Ping Ji, Prashant J. Shenoy