—We present an iterative joint scheduling-routing algorithm for characterizing the long-term performance of a cellular-relaying network. The physical layer model is based on idea...
— In this paper we discuss the design methodology based on the service-oriented architecture and agile development principles for wireless embedded and sensor networks (WSNs). Th...
— Sensor networks with a large amount of sensor nodes usually have high redundancy in sensing coverage. The network lifetime can be further extended by proper scheduling and putt...
— The chaos game, in which a moving point is repeatedly averaged toward randomly selected vertices of a triangle, is one method of generating the fractal called the Sierpinski tr...
To perform as desired in a dynamic environment a vision system must adapt to a variety of operating conditions by selecting vision modules, tuning their parameters, and controllin...