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FDG
2009
ACM
14 years 1 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
UBIMOB
2009
ACM
225views Management» more  UBIMOB 2009»
14 years 1 months ago
Historical data storage for large scale sensor networks
Wireless sensor networks are rapidly finding their way through a plethora of new applications like precision farming and forestry, with increasing network scale, system complexit...
Loïc Petit, Abdelhamid Nafaa, Raja Jurdak
EDBT
2009
ACM
116views Database» more  EDBT 2009»
14 years 1 months ago
Ranking objects based on relationships and fixed associations
Text corpora are often enhanced by additional metadata which relate real-world entities, with each document in which such entities are discussed. Such relationships are typically ...
Albert Angel, Surajit Chaudhuri, Gautam Das, Nick ...
OOPSLA
2009
Springer
14 years 1 months ago
Good examples for exposing bad practice: a "killer examples" workshop
The “Killer Examples” series of workshops are highly interactive workshops which have been an annual occurrence at OOPSLA since 2002. The goals of the workshop are to bring to...
Dale Skrien, Michael E. Caspersen, Jürgen B&o...
COLT
2001
Springer
14 years 1 months ago
On Using Extended Statistical Queries to Avoid Membership Queries
The Kushilevitz-Mansour (KM) algorithm is an algorithm that finds all the “large” Fourier coefficients of a Boolean function. It is the main tool for learning decision trees ...
Nader H. Bshouty, Vitaly Feldman