Abstract. In this paper we continue our study on adaptive genetic programming. We use Stepwise Adaptation of Weights (saw) to boost performance of a genetic programming algorithm o...
Due to the scale and computational complexity of current simulation codes, metamodels (or surrogate models) have become indispensable tools for exploring and understanding the desi...
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
We describe a new method for pruning in dynamic models based on running an adaptive filtering algorithm online during decoding to predict aspects of the scores in the near future....
Knowledge-based fuzzy inference and neural learning are used in this paper in order to model the event recognition task in semantic video analysis. The advantage of their use is t...
Vassilis Tzouvaras, Gabriel Tsechpenakis, Giorgos ...