The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
This paper describes the framework and development process of adaptive user interfaces within the OASIS project. After presenting a rationale for user interface adaptation to addre...
Jan-Paul Leuteritz, Harald Widlroither, Alexandros...
The specification of model adaptation and generation rules is a topic of great interest for the user interface development community, since there are more and more approaches supp...
An analysis of context-aware user interfaces shows that adaptation mechanisms have a cost-benefit trade-off for usability. Unpredictable autonomous interface adaptations can easil...
Tim F. Paymans, Jasper Lindenberg, Mark A. Neerinc...