Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high tempora...
Abstract. One of the key challenges faced when developing contextaware pervasive systems is to capture the set of inputs that we want a system to adapt to. Arbitrarily specifying r...
Adrian K. Clear, Ross Shannon, Thomas Holland, Aar...
In this paper we present an adaptive method for graphic symbol representation based on shape contexts. The proposed descriptor is invariant under classical geometric transforms (r...
This paper addresses the difficult problem of symbol spotting for graphic documents. We propose an approach where each graphic document is indexed as a text document by using the ...