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ACMACE
2006
ACM
15 years 10 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ISORC
2005
IEEE
15 years 10 months ago
A GTRBAC Based System for Dynamic Workflow Composition and Management
In this paper, we propose an architecture for adaptive real-time workflow-based collaborative system. Such a system is needed to support real-time communication and sharing of inf...
Basit Shafiq, Arjmand Samuel, Halima Ghafoor
133
Voted
IUI
2004
ACM
15 years 10 months ago
SUPPLE: automatically generating user interfaces
In order to give people ubiquitous access to software applications, device controllers, and Internet services, it will be necessary to automatically adapt user interfaces to the c...
Krzysztof Gajos, Daniel S. Weld
TOOLS
1997
IEEE
15 years 8 months ago
Propagator: A Family of Patterns
PROPAGATOR is a family of patterns for consistently updating objects in a dependency network. The propagator patterns are found in such diverse applications as MAKE, WWW, spreadsh...
Peter H. Feiler, Walter F. Tichy
ATAL
2006
Springer
15 years 8 months ago
Exploring sensor networks using mobile agents
Today's wireless sensor networks have limited flexibility because their software is static. Mobile agents alleviate this problem by introducing mobile code and state. Mobile ...
Daniel Massaguer, Chien-Liang Fok, Nalini Venkatas...