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» Adaptive gesture recognition in Human Computer Interaction
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ISWC
2002
IEEE
15 years 8 months ago
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
: This paper presents ARCHEOGUIDE, a novel system offering augmented reality tours in archaeological sites. The system is based on wearable and mobile computers, networking technol...
Vassilios Vlahakis, John Karigiannis, Manolis Tsot...
ICCV
2005
IEEE
15 years 9 months ago
Perceptive User Interface, a Generic Approach
Abstract. This paper describes the development of a real-time perceptive user interface. Two cameras are used to detect a user’s head, eyes, hand, fingers and gestures. These cu...
Michael Van den Bergh, Ward Servaes, Geert Caenen,...
130
Voted
VIP
2000
15 years 4 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
136
Voted
ACIVS
2007
Springer
15 years 9 months ago
A Multi-touch Surface Using Multiple Cameras
Abstract. In this project we present a framework for a multi-touch surface using multiple cameras. With an overhead camera and side-mounted camera we determine the three dimensiona...
Itai Katz, Kevin Gabayan, Hamid K. Aghajan
133
Voted
CVPR
2007
IEEE
16 years 5 months ago
Learning Motion Categories using both Semantic and Structural Information
Current approaches to motion category recognition typically focus on either full spatiotemporal volume analysis (holistic approach) or analysis of the content of spatiotemporal in...
Shu-Fai Wong, Tae-Kyun Kim, Roberto Cipolla