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» Adaptive gesture recognition in Human Computer Interaction
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HCI
2009
13 years 5 months ago
Specifying the Representation of Non-geometric Information in 3D Virtual Environments
In 3D virtual environments (3DVE), we need to know what an object looks like (i.e. geometric information) and what the object is, what are its properties and characteristics and ho...
Kaveh Bazargan, Gilles Falquet
HCI
2009
13 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
IJON
2007
88views more  IJON 2007»
13 years 7 months ago
Information maximization in face processing
This perspective paper explores principles of unsupervised learning and how they relate to face recognition. Dependency coding and information maximization appear to be central pr...
Marian Stewart Bartlett
HCI
2009
13 years 5 months ago
Considerations for Designing Response Quantification Procedures in Non-traditional Psychophysiological Applications
Abstract. Psychophysiological assessment in the context of virtual environments is a promising means for benchmarking the efficacy and ecological validity of virtual reality scenar...
A. V. Iyer, L. D. Cosand, Christopher G. Courtney,...
CHI
2008
ACM
14 years 8 months ago
Evaluation of a role-based approach for customizing a complex development environment
Coarse-grained approaches to customization allow the user to enable or disable groups of features at once, rather than individual features. While this may reduce the complexity of...
Leah Findlater, Joanna McGrenere, David Modjeska