In 3D virtual environments (3DVE), we need to know what an object looks like (i.e. geometric information) and what the object is, what are its properties and characteristics and ho...
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
This perspective paper explores principles of unsupervised learning and how they relate to face recognition. Dependency coding and information maximization appear to be central pr...
Abstract. Psychophysiological assessment in the context of virtual environments is a promising means for benchmarking the efficacy and ecological validity of virtual reality scenar...
A. V. Iyer, L. D. Cosand, Christopher G. Courtney,...
Coarse-grained approaches to customization allow the user to enable or disable groups of features at once, rather than individual features. While this may reduce the complexity of...