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» Adaptive gesture recognition in Human Computer Interaction
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ISWC
2005
IEEE
14 years 1 months ago
Modeling a Wearable Full-body Motion Capture System
Abstract— This paper describes a feasibility study for a selfcontained, wearable full-body motion capture system based on time-of-flight measurements that provide absolute dista...
Christopher Einsmann, Meghan Quirk, Ben Muzal, Bha...
GROUP
2003
ACM
14 years 25 days ago
Stimulating knowledge discovery and sharing
Most of the available knowledge management systems pay little attention to two important aspects: the need of supporting emerging communities of interest together with the officia...
Alessandra Agostini, Sara Albolino, Giorgio De Mic...
EWC
2011
98views more  EWC 2011»
13 years 2 months ago
Real-time triangulation of point streams
Hand-held laser scanners are commonly used in industry for reverse engineering and quality measurements. In this process, it is difficult for the human operator to scan the target...
Klaus Denker, Burkhard Lehner, Georg Umlauf
ATAL
2006
Springer
13 years 11 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
CVPR
2011
IEEE
13 years 3 months ago
Supervised Local Subspace Learning for Continuous Head Pose Estimation
Head pose estimation from images has recently attracted much attention in computer vision due to its diverse applications in face recognition, driver monitoring and human computer...
Dong Huang, Markus Storer, Fernando DelaTorre, Hor...