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» Adaptive gesture recognition in Human Computer Interaction
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130
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CGF
2005
94views more  CGF 2005»
15 years 3 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
132
Voted
SAC
2009
ACM
15 years 10 months ago
Attention driven visual processing for an interactive dialog robot
In this paper we propose an attention-based vision system for the JAST interactive dialog robot. The robotic vision system incorporates three submodules: object recognition, gestu...
Thomas Müller, Alois Knoll
129
Voted
IUI
2003
ACM
15 years 9 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
WIAMIS
2009
IEEE
15 years 10 months ago
Motion-swarm widgets for video interaction
Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object...
Jeffrey E. Boyd
JDCTA
2010
171views more  JDCTA 2010»
14 years 10 months ago
Computer Interaction System using Hand Posture Identification
Natural and friendly interface is critical for the development of service robots. Gesture-based interface offers a way to enable untrained users to interact with robots more easil...
Sushma D. Ghode, S. A. Chhabria, R. V. Dharaskar