Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This...
Hand gestures are examples of fast and complex motions. Computers fail to track these in fast video, but sleight of hand fools humans as well: what happens too quickly we just can...
We propose an infotainment presentation system that relies on eye gaze as an intuitive and unobtrusive input modality. The system analyzes eye movements in real-time to infer user...
Helmut Prendinger, Tobias Eichner, Elisabeth Andr&...
Current internet applications leave our physical presence and our real-world environment behind. This paper describes the development of several simple, inexpensive, internet-cont...