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135
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CRYPTO
1991
Springer
144views Cryptology» more  CRYPTO 1991»
15 years 7 months ago
Interactive Proofs with Space Bounded Provers
Recent results in interactive proof systems [?][?] [?] seem to indicate that it is easier for a prover in a single prover interactive proof system to cheat the verifier than it i...
Joe Kilian, Ronitt Rubinfeld
155
Voted
AAAI
2007
15 years 5 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
WSC
2007
15 years 5 months ago
Optimizing time warp simulation with reinforcement learning techniques
Adaptive Time Warp protocols in the literature are usually based on a pre-defined analytic model of the system, expressed as a closed form function that maps system state to cont...
Jun Wang, Carl Tropper
97
Voted
ACMSE
2008
ACM
15 years 5 months ago
Profiler instrumentation using metaprogramming techniques
Software developers are frequently required to address evolving stakeholder concerns, which often result in changes to the source code of an application. Manually performing invas...
Ritu Arora, Yu Sun, Zekai Demirezen, Jeff Gray
DLS
2005
148views Languages» more  DLS 2005»
15 years 5 months ago
Compile-time meta-programming in a dynamically typed OO language
Compile-time meta-programming allows programs to be constructed by the user at compile-time. Although LISP derived languages have long had such facilities, few modern languages ar...
Laurence Tratt