: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
—The widespread use of tracking and localization systems may be hindered by centralized server platforms whose performance can hardly scale up to the needs of very large numbers ...
Marco Picone, Michele Amoretti, Francesco Zanichel...
With the trend of cloud computing, data and computing are moved away from desktop and are instead provided as a service from the cloud. Data-as-a-service enables access to a wealth...
We propose a collaborative environment for semanticenabled mobile devices (e.g. PDAs, cell phones, laptops) in peer to peer scenarios. Within the environment, resource discovery i...
Michele Ruta, Tommaso Di Noia, Eugenio Di Sciascio...
We study a new approach to provide an efficient VoD service to a large client population in P2P networks. Previous work has suggested to construct a multicast tree to distribute t...
Anwar Al Hamra, Ernst W. Biersack, Guillaume Urvoy...