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EL
2002
181views more  EL 2002»
13 years 10 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
WIOPT
2010
IEEE
13 years 9 months ago
Optimal revocations in ephemeral networks: A game-theoretic framework
—Revocation of public-key certificates is an important security primitive. In this paper, we design a fully distributed local certificate revocation scheme for ephemeral networ...
Igor Bilogrevic, Mohammad Hossein Manshaei, Maxim ...
PIMRC
2010
IEEE
13 years 8 months ago
The role of channel states in secret key generation
In this work, we investigate secret key generation from channel states. We point out, by means of a packet-delaybased attack, that observing its own channel states is not the only ...
Xiang He, Aylin Yener
SOCIALCOM
2010
13 years 8 months ago
Managed Mission Assurance - Concept, Methodology and Runtime Support
We interpret "mission assurance" to mean the guarantee that Mission Essential Functionality (MEF) provided by an information system is continued despite partial failures ...
Partha Pratim Pal, Kurt Rohloff, Michael Atighetch...
JSAC
2011
159views more  JSAC 2011»
13 years 5 months ago
An Anti-Jamming Stochastic Game for Cognitive Radio Networks
—Various spectrum management schemes have been proposed in recent years to improve the spectrum utilization in cognitive radio networks. However, few of them have considered the ...
Beibei Wang, Yongle Wu, K. J. Ray Liu, T. Charles ...