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3DIM
2003
IEEE
14 years 25 days ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
HICSS
2003
IEEE
141views Biometrics» more  HICSS 2003»
14 years 25 days ago
Understanding the Foundation of Mobile Content Quality A Presentation of a New Research Field
This paper studies some problems regarding mobile content quality (MCQ). Since the reason for communication is to be useful, we think that the only way of creating precise target ...
Pär Landor
KBSE
2003
IEEE
14 years 24 days ago
On the automatic evolution of an OS kernel using temporal logic and AOP
Automating software evolution requires both identifying precisely the affected program points and selecting the appropriate modification at each point. This task is particularly ...
Rickard A. Åberg, Julia L. Lawall, Mario S&u...
EICS
2010
ACM
14 years 19 days ago
How assessing plasticity design choices can improve UI quality: a case study
In Human Computer Interaction, plasticity refers to the capacity of User Interfaces (UIs) to withstand variations of context of use while preserving quality in use. Frequently, in...
Audrey Serna, Gaëlle Calvary, Dominique L. Sc...
HICSS
2002
IEEE
109views Biometrics» more  HICSS 2002»
14 years 15 days ago
Supporting Group-to-Group Collaboration in Videoconferences
This paper describes our experiences in an ongoing collaboration between our research group in Palo Alto and a similar group in Japan. The collaboration is based on semimonthly vi...
Andreas Girgensohn, John S. Boreczky, Patrick Chiu...