Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...
Predicate dispatch is an object-oriented (OO) language mechanism for determining the method implementation to be invoked upon a message send. With predicate dispatch, each method ...
Neither the C nor the C++ languages support reflection and their meta-programming capabilities are very limited. Both of these problems can be addressed by adding a preprocessing...
John Kenyon, Frederick C. Harris Jr., Sergiu M. Da...
ObjectAgent is an agent-based, message-passing software architecture that utilizes natural language processing to provide autonomous control to complex systems. As a form of distr...
Bluespec is a high-level hardware description language used for architectural exploration, hardware modeling and synthesis of semiconductor chips. In Bluespec, one views hardware ...