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» Adding Concurrency to a Programming Language
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ICALP
2007
Springer
14 years 1 months ago
Minimum-Time Reachability in Timed Games
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...
OOPSLA
2004
Springer
14 years 1 months ago
Practical predicate dispatch
Predicate dispatch is an object-oriented (OO) language mechanism for determining the method implementation to be invoked upon a message send. With predicate dispatch, each method ...
Todd D. Millstein
CIMCA
2008
IEEE
14 years 2 months ago
The C++ Hybrid Imperative Meta-Programmer: CHIMP
Neither the C nor the C++ languages support reflection and their meta-programming capabilities are very limited. Both of these problems can be addressed by adding a preprocessing...
John Kenyon, Frederick C. Harris Jr., Sergiu M. Da...
FLAIRS
2001
13 years 9 months ago
A Background Layer of Health Monitoring and Error Handling for ObjectAgent
ObjectAgent is an agent-based, message-passing software architecture that utilizes natural language processing to provide autonomous control to complex systems. As a form of distr...
Joseph B. Mueller, Derek M. Surka, Joy J. Lin
MEMOCODE
2007
IEEE
14 years 1 months ago
Scheduling as Rule Composition
Bluespec is a high-level hardware description language used for architectural exploration, hardware modeling and synthesis of semiconductor chips. In Bluespec, one views hardware ...
Nirav Dave, Arvind, Michael Pellauer