: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
The intersection of theatre-performance, design, and informatics is a fertile area for a broader understanding of the possible design and interaction between people and avatars in...
Performance analysis tools are critical for the effective use of large parallel computing resources, but existing tools have failed to address three problems that limit their scal...
One purpose of the end-user tools described in this paper is to give users a graphical representation of performance information that has been gathered by instrumenting an applica...
Kevin S. London, Jack Dongarra, Shirley Moore, Phi...
The Cell processor is a heterogeneous multi-core processor with one Power Processing Engine (PPE) core and eight Synergistic Processing Engine (SPE) cores. Each SPE has a directly...
Kevin O'Brien, Kathryn M. O'Brien, Zehra Sura, Ton...