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GAMEON
2003
13 years 9 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
PDPTA
2004
13 years 9 months ago
On the Use of NSGrid for Accurate Grid Schedule Evaluation
Abstract Computational Grids consist of a multitude of geographically distributed resources. The co-allocation of several of those resources allows for the execution of highly comp...
Bruno Volckaert, Pieter Thysebaert, Marc De Leenhe...
SDM
2004
SIAM
165views Data Mining» more  SDM 2004»
13 years 9 months ago
Visualizing RFM Segmentation
Segmentation based on RFM (Recency, Frequency, and Monetary) has been used for over 50 years by direct marketers to target a subset of their customers, save mailing costs, and imp...
Ron Kohavi, Rajesh Parekh
SDM
2004
SIAM
207views Data Mining» more  SDM 2004»
13 years 9 months ago
BAMBOO: Accelerating Closed Itemset Mining by Deeply Pushing the Length-Decreasing Support Constraint
Previous study has shown that mining frequent patterns with length-decreasing support constraint is very helpful in removing some uninteresting patterns based on the observation t...
Jianyong Wang, George Karypis
SODA
2004
ACM
102views Algorithms» more  SODA 2004»
13 years 9 months ago
The hyperring: a low-congestion deterministic data structure for distributed environments
In this paper we study the problem of designing concurrent searchable data structures with performance guarantees that can be used in a distributed environment where data elements...
Baruch Awerbuch, Christian Scheideler
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