In this submission for the CHI05 Development forum, I reflect on my experience leading the Experience Design community of interest of the American Institute of Graphic Arts and su...
This paper describes an architecture that provides support for quality of service (QoS) specification and enforcement in heterogeneous distributed computing systems. The Quartz Qo...
As the scale of high performance computing (HPC) continues to grow, application fault resilience becomes crucial. To address this problem, we are working on the design of an adapt...
A number of computational models of visual attention exist, but making comparisons is difficult due to the incompatible implementations and levels at which the simulations are con...
Albert L. Rothenstein, Andrei Zaharescu, John K. T...
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...