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» Addressing Computational Viewpoint Design
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AAAI
2004
13 years 10 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
IJCNN
2006
IEEE
14 years 3 months ago
A computational intelligence-based criterion to detect non-stationarity trends
—The stationarity hypothesis is largely and implicitly assumed when designing classifiers (especially those for industrial applications) but it does not generally hold in practic...
Cesare Alippi, Manuel Roveri
IFIP
1993
Springer
14 years 1 months ago
Computer-Aided Manufacturing System Engineering
A new type of computer-aided engineering environment is envisioned which will improve the productivity of manufacturing/industrial engineers. This environment would be used by eng...
C. R. McLean
ECCV
2002
Springer
14 years 11 months ago
Multi-camera Scene Reconstruction via Graph Cuts
We address the problem of computing the 3-dimensional shape of an arbitrary scene from a set of images taken at known viewpoints. Multi-camera scene reconstruction is a natural gen...
Vladimir Kolmogorov, Ramin Zabih
CVPR
2008
IEEE
14 years 3 months ago
Manifold-Manifold Distance with application to face recognition based on image set
In this paper, we address the problem of classifying image sets, each of which contains images belonging to the same class but covering large variations in, for instance, viewpoin...
Ruiping Wang, Shiguang Shan, Xilin Chen, Wen Gao