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AAAI
2004
13 years 9 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
AGENTS
1997
Springer
14 years 1 days ago
Adaptable Local Level Arbitration of Behaviors
During the last few years, and in an attempt to provide an ecient alternative to classical methods to designing robot control structures, the behavior-based approach has emerged....
Mohamed Salah Hamdi, Karl Kaiser
DSS
2000
82views more  DSS 2000»
13 years 7 months ago
A sales agent for part manufacturers: VMSA
The sales activity of most parts manufacturing companies is based on orders of buyers. The process of promotion, receipt and selection of orders of the parts manufacturers is clos...
Hyung Rim Choi, Hyun Soo Kim, Young Jae Park, Kyou...
COBUILD
1998
Springer
13 years 12 months ago
An Agent-Based Telecooperation Framework
Abstract. As the amount of information and communication increases dramatically new working environments must provide efficient mechanisms to maximize the benefits of these develop...
Albrecht Schmidt, Alexander Specker, Gerhard Parts...
AAAI
2006
13 years 9 months ago
The Robot Intelligence Kernel
The Robot Intelligence Kernel (RIK) is a portable, reconfigurable suite of perceptual, behavioral, and cognitive capabilities that can be used across many different platforms, env...
David J. Bruemmer, Douglas A. Few, Miles C. Walton...