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FLAIRS
2004
13 years 10 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
CACM
2010
97views more  CACM 2010»
13 years 6 months ago
Certified software
Certified software consists of a machine-executable program plus a formal machine-checkable proof that the software is free of bugs with respect to a claim of dependability. The c...
Zhong Shao
IACR
2011
135views more  IACR 2011»
12 years 8 months ago
Charm: A framework for Rapidly Prototyping Cryptosystems
We describe Charm, an extensible framework designed for rapid prototyping of cryptographic systems that utilize the latest advances in cryptography, such as identity and attribute...
Joseph A. Akinyele, Matthew Green, Aviel D. Rubin
HICSS
2002
IEEE
113views Biometrics» more  HICSS 2002»
14 years 1 months ago
Persona: A Contextualized and Personalized Web Search
Abstract— Recent advances in graph-based search techniques derived from Kleinberg’s work [1] have been impressive. This paper further improves the graph-based search algorithm ...
Francisco Tanudjaja, Lik Mu
EUSFLAT
2003
131views Fuzzy Logic» more  EUSFLAT 2003»
13 years 10 months ago
From communication networks to fuzzy sets
In 1931 and 1935, Ernst Adolph Guillemin, professor of electrical engineering at Masachusetts Institute of Technology (MIT), published the two volumes of his book “Communication...
Rudolf Seising