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TABLETOP
2008
IEEE
15 years 11 months ago
Contextual design considerations for co-located, collaborative tables
To date, digital tabletop research has predominantly focused on resolving fundamental software and hardware challenges introduced by this new interactive platform. Understanding n...
James R. Wallace, Stacey D. Scott
ISWC
2000
IEEE
15 years 9 months ago
What Shall We Teach Our Pants?
If a wearable device can register what the wearer is currently doing, it can anticipate and adjust its behavior to avoid redundant interaction with the user. However, the relevanc...
Kristof Van Laerhoven, Ozan Cakmakci
ICDCS
1995
IEEE
15 years 8 months ago
MASSIVE: A Distributed Virtual Reality System Incorporating Spatial Trading
MASSIVE is a distributed virtual reality system. It provides rich facilities to support user interaction and cooperation via text, audio and graphics media, and interaction is con...
Chris Greenhalgh, Steve Benford
INTERACT
2007
15 years 6 months ago
Playful Probing: Making Probing More Fun
We present a methodological variation of cultural probing called playful probing. In playful probing games are developed according to the area investigated, to enhance participants...
Regina Bernhaupt, Astrid Weiss, Marianna Obrist, M...
USAB
2007
15 years 5 months ago
User-Centered Methods Are Insufficient for Safety Critical Systems
The traditional approaches of HCI are essential, but they are unable to cope with the complexity of typical modern interactive devices in the safety critical context of medical dev...
Harold W. Thimbleby