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CHI
2011
ACM
13 years 1 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
CGF
2010
124views more  CGF 2010»
13 years 10 months ago
DTI in Context: Illustrating Brain Fiber Tracts In Situ
We present an interactive illustrative visualization method inspired by traditional pen-and-ink illustration styles. Specifically, we explore how to provide context around DTI fib...
Pjotr Svetachov, Maarten H. Everts, Tobias Isenber...
MHCI
2005
Springer
14 years 3 months ago
ContextContacts: re-designing SmartPhone's contact book to support mobile awareness and collaboration
Acontextuality of the mobile phone often leads to a caller’s uncertainty over a callee’s current state, which in turn often hampers mobile collaboration. We are interested in ...
Antti Oulasvirta, Mika Raento, Sauli Tiitta
NORDICHI
2004
ACM
14 years 3 months ago
InfoRadar: group and public messaging in the mobile context
Previous research has sought to utilize everyday messaging metaphors, such as the notice board, in location-based messaging systems. Unfortunately, many of the restrictions associ...
Matti Rantanen, Antti Oulasvirta, Jan Blom, Sauli ...
AAMAS
2006
Springer
13 years 10 months ago
TRAVOS: Trust and Reputation in the Context of Inaccurate Information Sources
In many dynamic open systems, agents have to interact with one another to achieve their goals. Here, agents may be self-interested and when trusted to perform an action for another...
W. T. Luke Teacy, Jigar Patel, Nicholas R. Jenning...