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ISF
2007
84views more  ISF 2007»
13 years 10 months ago
Guided interaction: A mechanism to enable ad hoc service interaction
Ad hoc interaction between web services and their clients is a worthwhile but seemingly distant goal. This paper presents guided interaction as an alternative to the current mecha...
Phillipa Oaks, Arthur H. M. ter Hofstede
HCI
2011
13 years 1 months ago
Discovering Context: Classifying Tweets through a Semantic Transform Based on Wikipedia
By mapping messages into a large context, we can compute the distances between them, and then classify them. We test this conjecture on Twitter messages: Messages are mapped onto t...
Yegin Genc, Yasuaki Sakamoto, Jeffrey V. Nickerson
IROS
2006
IEEE
193views Robotics» more  IROS 2006»
14 years 4 months ago
Adaptive Human-Robot Interaction System using Interactive EC
— We created a human-robot communication system that can adapt to user preferences that can easily change through communication. Even if any learning algorithms are used, evaluat...
Yuki Suga, Chihiro Endo, Daizo Kobayashi, T. Matsu...
AAAI
2004
13 years 11 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
HUC
2010
Springer
13 years 11 months ago
Beyond context-awareness: context prediction in an industrial application
In this paper, we discuss the benefits of context prediction for an industrial application in open cast mining. The goal of context prediction is not only to recognize the current...
Yong Ding, Hedda Rahel Schmidtke, Michael Beigl