Gesture recognition is becoming a more common interaction tool in the fields of ubiquitous and wearable computing. Designing a system to perform gesture recognition, however, can...
Tracy L. Westeyn, Helene Brashear, Amin Atrash, Th...
Multimodal interfaces are designed with a focus on flexibility, although very few currently are capable of adapting to major sources of user, task, or environmental variation. The...
Active Spaces are physical spaces augmented with heterogeneous computing and communication devices along with supporting software infrastructure. This integration facilitates coll...
Geetanjali Sampemane, Prasad Naldurg, Roy H. Campb...
: This research develops, operationalizes, and empirically tests a model for explaining/predicting the satisfaction of customers with Internet-based services in the context of an o...
Traditional Web-based educational systems still have several shortcomings when comparing with a real-life classroom teaching, such as lack of contextual and adaptive support, lack...