This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
bstract or nonliving entities act or are described as living. And living things gain extra benefits such as animals talking. For this reason, the standard scripts are modified to a...
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
The reality of multi-core hardware has made concurrent programs pervasive. Unfortunately, writing correct concurrent programs is difficult. Addressing this challenge requires adva...
The requirements for secure document workflows in enterprises become increasingly sophisticated, with employees performing different tasks under different roles using the same pro...
Yacine Gasmi, Ahmad-Reza Sadeghi, Patrick Stewin, ...