We address in this paper the issue of computing diffuse global illumination solutions for animation sequences. The principal difficulties lie in the computational complexity of gl...
The problem of passive localization is commonly solved by independently measuring intermediate parameters (such as angles of arrival (AOA), times of arrival (TOA)...) on several m...
So far extending light field rendering to dynamic scenes has been trivially treated as the rendering of static light fields stacked in time. This type of approaches requires inp...
Background: In a previous paper, we introduced MUSCLE, a new program for creating multiple alignments of protein sequences, giving a brief summary of the algorithm and showing MUS...
Abstract: Although a quantum state requires exponentially many classical bits to describe, the laws of quantum mechanics impose severe restrictions on how that state can be accesse...