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AAAI
2006
13 years 9 months ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
AGENTS
1999
Springer
13 years 12 months ago
Team-Partitioned, Opaque-Transition Reinforcement Learning
In this paper, we present a novel multi-agent learning paradigm called team-partitioned, opaque-transition reinforcement learning (TPOT-RL). TPOT-RL introduces the concept of usin...
Peter Stone, Manuela M. Veloso
AAMAS
2005
Springer
13 years 7 months ago
Learning and Exploiting Relative Weaknesses of Opponent Agents
Agents in a competitive interaction can greatly benefit from adapting to a particular adversary, rather than using the same general strategy against all opponents. One method of s...
Shaul Markovitch, Ronit Reger
SOCIALCOM
2010
13 years 5 months ago
Using Text Analysis to Understand the Structure and Dynamics of the World Wide Web as a Multi-Relational Graph
A representation of the World Wide Web as a directed graph, with vertices representing web pages and edges representing hypertext links, underpins the algorithms used by web search...
Harish Sethu, Alexander Yates
CCS
2005
ACM
14 years 1 months ago
Keyboard acoustic emanations revisited
We examine the problem of keyboard acoustic emanations. We present a novel attack taking as input a 10-minute sound recording of a user typing English text using a keyboard, and t...
Li Zhuang, Feng Zhou, J. D. Tygar